![]() How much time your application spends on the physics engine A system that simulates aspects of physical systems so that objects can accelerate correctly and be affected by collisions, gravity and other forces. How much time your application spends on running scripts. How much time your application spends on rendering graphics. You can also click a category’s colored legend to toggle its display. To change the order of the categories in the chart, you can drag and drop them in the chart’s legend. The timings are divided into nine categories. The CPU Usage Profiler module’s chart tracks the time spent on the application’s main thread. Show Show Full Scripting Method Names setting.This section of the documentation covers: More info See in Glossary, and animation. It provides an overview of all the significant areas where your application spends time, such as on rendering, its scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary module contains a chart that displays where time is spent in your application. ![]() For example, it can report the percentage of time spent rendering, animating, or in your game logic. It shows how much time is spent in the various areas of your game. The CPU Usage Profiler A window that helps you to optimize your game.
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